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From: Proceedings of the Second International Conference on Multiagent Systems. Copyright © 1996, AAAI (www.aaai.org). All rights reserved.
A Story-Telling Intelligent Agent Based on Minsky’s "Society of Mind"
Mauren F. M. Brenner, Helofsa V. da Rocha and Ariadne M. B. R. Carvalho
Instituto de Computa~o - Universidade Estadual de Campinas
Caixa Postal 6176 - CEP 13083-970 - Carnpinas - SP - Brazil
fax: +55 19 239-7470
e-maih {maurenb,heloisa,ariadne } @dcc.unicamp.br
Abstract state of an object may cause other objects’ states to
This paper describes a story-telling agent which change. This is done by one or more threads associated
is itself a multi-agent system composed of a black- with the blackboard.
board structure and a number of smaller agents In the story-telling agent, application-specific data
which both cooperate and compete against each correspond to descriptions and pictures of scenes, char-
other to preemt information according to each acters, places, etc. and a set of keywords to be presen-
one’s point of view. The agent architecture is ted as "links" to the user. K-lines connect related
b~ed on a cognitive model, Minsky’s Society of data items; for instance, the items describing a charac-
Mind. The story-telling agent is an example ap- ter. Information structure is represented by "narrat-
plication of this architecture. ive" frames, which represent the sequential structure
of the story; place frames, which represent physical
Introduction and/or geographical structure; and character frames,
Artificial Intelligence has been traditionally concerned which represent relationships between characters. Re-
with making computers behave intelligently, but Fisc- cognizers put objects into an "active" state accord-
her (Fischer 1995) has suggested using AI techniques ing to other objects’ states thus forming "reminding
to enable computers to augment human intelligence loops" (Minsky 1986).
rather than mimick it. Our goal in doing research The story-telling agent initially puts some "default"
in intelligent agent architecture and design is to reach data items in a "hyperactive" state and shows them to
intelligence augmentation through agents rather than the user. Recognizers react by putting some keywords
having truly intelligent agents. in an "active" state. Each internal agent "wants" to
The Society of Mind (SOM) model (Minsky 1986) present information according to a "personal view:"
describes the mind or agent as a "society" of tiny, a "narrative" agent prefers to present scenes sequen-
mindless units also called "agents," organized in groups tially, a "character" agent prefers to talk about char-
called "agencies." Agencies communicate by evoking acters, and so on. Thus each one presents some of
and detecting configurations of agents called ’~partial the keywords to the user. Choosing a keyword "hy-
mental states." The SOM model includes a number peractivates" it and causes the recognizers to "hyper-
of coordination mechanisms related to the activation activate" new data items, which are then presented to
and recognition of partial mental states. These mech- the user. Keywords resemble hypertext links; however,
anisms include k-lines, recognizers, pronomes, frames, they are "softer" links, emerging from the action of
and p&anomes. recognizers which bring new data into the "focus of
attention" of the agents in the blackboard.
A Story-Telling Agent Acknowledgments
The agencies of the SOM model are translated into This work has been supported by CNPq and FAPESP.
agents of a Distributed Artificial Intelligence system,
and both partial mental states and coordination mech- References
anisms correspond to objects in a blackboard struc- Fischer, G. 1995. Rethinking and reinventing artificial
ture. Partial mental states comprise data structures intelligence from the perspective of human-centered
operated upon by the agents and the coordination computational artifacts. In Lecture Notes in Artificial
mechanisms themselves. The blackboard is divided
into six horizontal sections which contain application- Intelligence, volume 991, 1-11. Springer.
specific data structures, recognizers, k-lines, pronomes, Minsky, M. 1986. The Society of Mind. Simon &
frames, and paranomes. Every object in the black- Schuster.
board has a state, except the recognizers; changing the
428 ICMAS-96
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