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from proceedings of the second international conference on multiagent systems copyright 1996 aaai www aaai org all rights reserved a story telling intelligent agent based on minsky s society of ...

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               From: Proceedings of the Second International Conference on Multiagent Systems. Copyright © 1996, AAAI (www.aaai.org). All rights reserved. 
                     A Story-Telling                  Intelligent              Agent  Based  on  Minsky’s  "Society  of  Mind"
                           Mauren       F.   M.  Brenner,           Helofsa       V.  da  Rocha         and    Ariadne        M.  B.  R.  Carvalho
                                                     Instituto    de  Computa~o -  Universidade  Estadual  de  Campinas
                                                      Caixa Postal  6176 -  CEP 13083-970 -  Carnpinas -  SP -  Brazil
                                                                               fax:  +55 19 239-7470
                                                            e-maih {maurenb,heloisa,ariadne } @dcc.unicamp.br
                                                 Abstract                                       state of an object may cause other objects’ states to
                           This paper describes a story-telling  agent which                    change. This is done by one or more threads associated
                           is  itself  a multi-agent system composed of a black-                with the blackboard.
                           board structure  and a  number of smaller  agents                       In the story-telling agent, application-specific data
                           which both cooperate  and compete against  each                      correspond to descriptions and pictures of scenes, char-
                           other  to  preemt information  according to  each                    acters, places, etc. and a set of keywords to be presen-
                           one’s point of  view. The agent architecture  is                     ted as "links" to the user. K-lines connect related
                           b~ed on a cognitive  model, Minsky’s Society of                      data items; for instance, the items describing a charac-
                           Mind. The story-telling  agent is  an example ap-                    ter. Information structure is represented by "narrat-
                           plication of this  architecture.                                     ive" frames, which represent the sequential structure
                                                                                                of the story; place frames, which represent physical
                                            Introduction                                        and/or geographical structure; and character frames,
                     Artificial   Intelligence  has been traditionally  concerned               which represent relationships between characters. Re-
                     with making computers behave intelligently,             but  Fisc-         cognizers put objects into an "active" state accord-
                     her  (Fischer  1995) has  suggested  using  AI techniques                  ing to other objects’ states thus forming "reminding
                     to  enable  computers  to  augment human intelligence                      loops" (Minsky 1986).
                     rather    than  mimick it.      Our goal  in  doing  research                 The story-telling agent initially puts some "default"
                     in  intelligent   agent architecture  and design is  to reach              data items in a "hyperactive" state and shows them to
                     intelligence     augmentation through  agents  rather  than                the user. Recognizers react by putting some keywords
                     having truly  intelligent  agents.                                         in  an  "active"  state.     Each internal  agent  "wants" to
                        The Society  of  Mind (SOM) model  (Minsky  1986)                       present  information  according  to  a  "personal  view:"
                     describes  the  mind or  agent  as  a  "society"  of  tiny,                a  "narrative"  agent prefers  to  present  scenes  sequen-
                     mindless units  also  called  "agents,"  organized in  groups              tially,   a  "character"  agent prefers  to  talk  about char-
                     called    "agencies."     Agencies  communicate by  evoking                acters,    and  so  on.  Thus each  one  presents  some of
                     and detecting  configurations  of  agents called  ’~partial                the  keywords to  the  user.  Choosing  a keyword "hy-
                     mental  states."       The SOM model  includes          a  number          peractivates"  it  and causes  the  recognizers  to  "hyper-
                     of  coordination mechanisms related to the activation                      activate"  new data  items,  which are  then  presented  to
                     and recognition of partial mental states. These mech-                      the  user.  Keywords resemble hypertext  links;  however,
                     anisms include k-lines, recognizers, pronomes, frames,                     they  are  "softer"     links,  emerging from the  action  of
                     and p&anomes.                                                              recognizers  which bring  new data  into  the  "focus  of
                                                                                                attention"  of  the  agents  in  the  blackboard.
                                    A  Story-Telling            Agent                                              Acknowledgments
                     The agencies of the SOM model are translated into                          This  work has  been  supported  by CNPq and FAPESP.
                     agents of  a Distributed  Artificial       Intelligence  system,
                     and both partial  mental states  and coordination  mech-                                            References
                     anisms  correspond  to  objects  in  a  blackboard  struc-                   Fischer,  G. 1995. Rethinking and reinventing artificial
                     ture.  Partial  mental  states  comprise data  structures                    intelligence     from the  perspective  of  human-centered
                     operated  upon by  the  agents  and  the  coordination                       computational artifacts.      In Lecture Notes in  Artificial
                     mechanisms themselves.          The blackboard  is  divided
                     into  six  horizontal  sections  which contain  application-                 Intelligence,    volume 991, 1-11.  Springer.
                     specific  data structures,  recognizers,  k-lines,  pronomes,                Minsky,  M. 1986.  The  Society           of  Mind.  Simon  &
                     frames,  and paranomes.  Every  object  in  the  black-                      Schuster.
                     board has  a state,  except the  recognizers;  changing the
                     428 ICMAS-96
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...From proceedings of the second international conference on multiagent systems copyright aaai www org all rights reserved a story telling intelligent agent based minsky s society mind mauren f m brenner helofsa v da rocha and ariadne b r carvalho instituto de computa o universidade estadual campinas caixa postal cep carnpinas sp brazil fax e maih maurenb heloisa dcc unicamp br abstract state an object may cause other objects states to this paper describes which change is done by one or more threads associated itself multi system composed black with blackboard board structure number smaller agents in application specific data both cooperate compete against each correspond descriptions pictures scenes char preemt information according acters places etc set keywords be presen point view architecture ted as links user k lines connect related ed cognitive model items for instance describing charac example ap ter represented narrat plication ive frames represent sequential place physical intr...

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